GPU Pro 5: Advanced Rendering Techniques (Hardcover)

GPU Pro 5: Advanced Rendering Techniques (Hardcover)

作者: Wolfgang Engel
出版社: A K Peters
出版在: 2014-05-20
ISBN-13: 9781482208634
ISBN-10: 1482208636
裝訂格式: Hardcover
總頁數: 522 頁





內容描述


In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.
 
Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.
 
In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.




相關書籍

10 天做好 APP【實作進化版】:Corona SDK 跨平台遊戲開發攻略,不懂程式也沒差!

作者 魏巍

2014-05-20

Blender 3D 動畫人物製作入門

作者 李逢春 楊基龍 劉韋麟 郭業穎

2014-05-20

Unity 3D 遊戲開發設計學院

作者 丁裕峯 鏵傑創意科技

2014-05-20